![]() ![]() Players must collect weapons and armor located at various points around the map to gain an advantage. A time limit is set by the host, during which time the player must frag as many opponents as possible. Death Match/Free For All (DM/FFA) The classic 'every man for himself' mode.Abbreviated names for the game types follow the subtitle. Most will be familiar to competative FPS players across the spectrum of game styles. The items themselves respawn 180/90 seconds respectively after previous pickup on default hosts. Players who posses this power-up with glow brightly and are clearly visible. WarshockBehaves as 'Quad Damage' made famous in Quake, increasing the power of the player's weapons x4 for 30 seconds. ![]() WarshellReduces the damage taken x4 for a period of 30 seconds.Two power-ups are made available in certain game modes: Mega Health Adds Adds 100 health points.Medium Health Adds 50 health points, up to a max 100. ![]() Small Health Adds 25 health points, up to a max.of 200 respawn 35 seconds after previous pick-up. Pick-ups to boost the player's health points to a max. Yellow Armor (YA)Adds 100 armor points, up to a max.Green Armor (GA)Adds 50 armor points, up to a max.of 200, respawning at 25 second intervals There are four kinds of armor pick-ups available to boost the player's armor points to a max. Although with weak ammo the speed is diminished the electrobolt remains an effective long range weapon. Strong ammo makes the bolt hit instantly up to a range of 1024 units. The beam remains straight as long as you have strong ammo, but bends as you move with weak ammo. Very frustrating for players who have lost momentum or get cornered. Laser Gun (LG) Emitting a short range energy beam, the laser gun is only useful in a few choice situations: Especially useful when following an opponent up one of the game's many jump pads. ![]() Very useful at close range for cutting down an opponent quickly, and at long range deterring on-comers.
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